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The brain, or one should say, the nervous system, is our prime example of
goal-oriented organization. We often argue and act as if human minds (or
gods, fashioned after the model of man) were the only organizing force
available in this universe. Our strongest argument for the universality of
the mechanisms of organic computing is the brain´s flexibility in dealing
with novel subjects, such as playing chess, flying planes or doing
mathematics. In distinction to the molecular network of the living cell,
for instance, the brain has long been highly accessible, being open to
introspection, language and psychophysics, in addition to the more recent
invasive methods.
Human brains are the source of all algorithms. They alone have the creative
infrastructure that makes the computer ticking, goals, interpretation,
debugging and all. Any arrogance of AI vis-a-vis the wetware of the brain
was and is premature. The processing power of the brain may be estimated at
10^15 operations per second (counting one operation per synapse per second)
-- a million times more powerful than our current PCs. The brain is
massively parallel, being able to perform many subconscious functions at the
same time, but its conscious process, its selective attention, is as
sequential as the von Neumann computer. The brain is an analog computer and
is not deterministic in any operational sense. That it isn´t drowned in
noise (the problem that brought man-made analog computers down) must be due
to self-organizing forces, giving it attractor dynamics (Waddington´s
"channeling"). For its processing power, the brain has incredibly low
power consumption -- less than 100 Watt.
At least according the Science´s view there was no separate entity to design
the nervous system. It is a great challenge for us to develop the the
theory of evolution to the point of getting at least a plausible picture
for the brain´s genesis. It helps to realize that our evolution was
gradual, and that basic, global decisions have already been made at the time
of our single-celled ancestors. Amoeba have a rich behavioral repertoire,
complete with perception and motor behavior, aggression and risk assessment,
drives to feed and reproduce. Much of this we must have inherited, both in
terms of the behavioral repertoire of our nerve and body cells, and in terms
of signal molecules regulating our behavior (circadian rhythms being but the
tip of an iceberg). Once the theory of evolution is developed sufficiently
-- this must be a prime goal of Organic Computing -- it will provide us with
important constraints for second-guessing the structure and function of the
brain.
An even more powerful set of constraints will flow from a better
understanding of development of the nervous system. The deciphering of
the genome will give this a tremendous boost. Also development is an
incremental process, and large-scale anatomical coordination in the brain is
to a large extent the result of structural inheritance from developmentally
earlier parent structures. A powerful constraint is the insufficiency of
the genetic information (less than a few billion bits), which is totally
insufficient to specify by rote the 10^15 or more connections in the brain
(which would need more than 10^16 bits). Also, in all but the simplest
animals, the nervous system has no fixed wiring diagram, it being highly
variable from individual to individual (even between identical twins!) and
from moment to moment in a given individual [Nature 420, pp. 788 and 812!].
The main task for science here is to find the rules of the game of guided
self-organization by which the nervous system grows and is maintained.
Already a convincing picture is arising, seeing macroscopic brain
development as a direct continuation of somatic development, supplemented by
navigation mechanisms for outgrowing neurites, based on marker molecule
gradients and by correlations in electrical and possibly molecular signals.
The individual cell and its behavioral repertoire is here revealing itself
as a very powerful architecture.
The analogy between Darwinian evolution and the historical development
of the computer has been made and also the analogy between the
generation of individual computing systems and development is becoming
more and more substantial with time, on the software side anyway, and
the development of a "genetic toolkit" for the generation of
custom-made microprocessors is around the corner also.
The bulk of its information an adult brain must have acquired by learning.
Unfortunately, this process of learning is poorly understood at present, the
central difficulty concerning the mechanism by which the brain identifies
significant patterns withing the complex scenes that surround the animal.
The living brain´s distinguishing mark is its ability to coordinate
innumerous information sources past and present, giving it awareness of the
current situation. Emulating this ability of the brain to directly interact
with the environment in a flexible way is a great unfulfilled goal of
information technology. To understand it, we will have to see the
generation of brain states as a process of goal-oriented self-organization
and must overcome our present view of it in terms of execution of
preconceived algorithms. The brain has been compared to a society of
agents. These negotiate out a situation, each one of them initially subject
to tremendous ambiguity, but by applying all the constraints contributed by
all the other agents, they finally reduce their ambiguities and let a
unique, clear and reliable interpretation of the situation emerge. This
process of brain state organization deserves more scientific attention in
coming years. The conscious state is this state of coordiantion.
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